Mission 1: Seize Ground/Dawn of War with 4 objectives centered in the 4 table quarters and 1 in the center of the board. Secondary objective: Table Quarters. Third objective Victory Points.
I played against the guard army pictured below.
I am not sure 100% what his list was but he had
2 Platoons with 1 Company Command Squad and a Lord Commissar
He had 3 heavy weapons squads. 2 with lascannons and 1 with autocannons. He had a special weapons squad with plasma and melta, and one with 2 flamers, a squadron of scout sentinels with Lascannons. He also had a penal legion squad which rolled the gunslinger ability, a ratling squad. He brought 2 Lemun Russ Battle Tanks with Heavy Bolter sponsons and hull lascannons. Overall not a bad list.
I rolled to go first and deployed my Wolf Lord, with 1 Grey hunter squad in a Rhino half way up the board in the center of the table. I was planning on getting in close combat with whatever he placed on the board on my turn 2.
Let me make sure you all understand. DAWN OF WAR is the worst table set up for me as I loose 1 turn of shooting with my longfangs and my Thunderwolf Calvary loose 12" of deployment and take and extra 1 to 2 turns to get to the enemy. Dawn of war was also bad for him as he had to bring on most of his stuff from the table edge and couldn't shoot much.
Turn 1: I elected to only move 6" and spotlight his command squad to wipe them off the board with my heavy bolter razorback, living lightning, Storm bolters etc. The problem is I spotlighted them but he made every cover save. (If I would have just moved 12" and popped smoke it would have been a different story)
He came on and shot alot at the Rhino but finally wrecked it with his battlecannon.
Turn 2:
I disembarked on the left side of the Rhino and on my turn 2 was able to get to the company command squad on my turn 2 wiping them out.
I shot with both longfangs, living living lighting, the psycannon, heavy bolters, the wolf guard dropped, drifted 9 inches away from anything good and shot and killed 1 guardsman. The wolves moved forward and ran a whopping 1" inch. I ended up killing 1 command squad, 1 sentinel, 1 platoon squad (With Frag missles), and the company command squad.
His Turn 2. He moved in and shot all everything at my Wolf Lord and Grey hunters and killed everything except, the Wolf Lord, Wolfguard with Thunderhammer and Combi-Melta, 1 GH with Power weapon. The Battle cannon fired at the Thunderwolves and missed. He killed 1 Wolfguard with shooting and ran a lot of his foot troops to get close enough to shoot next turn. The other lemun russ fired at the Wolf Lord but misseed badly. His Sentinels fired at the razorback and immobilized it. He also assaulted with the Penal Legion and I killed the whole squad.
My turn 3.
My Wolf Scouts came in and I came in from his table edge and triple assaulted his lascannon heavy weapons team, the special weapons squad, and a platoon command squad. I killed enough of all to destroy all 3 units with my 5 wolf scouts and WG with a powerfist. :). My Thunderwolves ran 4" and charged the Lemun Russ on the right side exploding it. The 2 WG that dropped on the right of the Lemun Russ moved in and assaulted the platoon squad killing 3, but the Lord Commissar had run within 6" and they became stubborn. The frag missles continued to take out lots of units. The wolf priest poured living lightning among another special weapons team and make them run off the board. My Wolf Lord and 2 remaing members of the GH pack assaulted another platoon and the lemun russ left. I missed all 3 hits on the thunderhammer but killed the platoon. I consolidated into the woods and waited for the incoming fire from both sides.
His Turn 3. He shot his ratlings at my scouts but only wounded 1 time which I made my 4+ save. He shot everything from the Lemun Russ electing not to move to kill my Wolf Lord and GH, a special weapons squad with 2 flamers, the autocannon heavy weapon squad. Both the GH and the WG died leaving the Wolf Lord alone. His Lord Commissar got into combat with the two WG and killed them with his power weapon. He shot at the Thunderwolves and did two wounds killing no models. Things were looking very bad for him at this time.
My turn 4. The Wolf Lord charged the special weapons squad and killed them all, the Scouts shot and assaulted the Lemun Russ and wrecked it. The Scouts all died even with 3+ saves to frag missles and living lightning, the Thunderwolves asaaulted the last heavy weapons squad, the Wolf Lord split off and assualted the platoon and Commissar. I killed the platoon but the Commissary was stubborn and would die on his turn. There wasn't much left.
His turn 4. Nothing really. I didn't assualt his last platoon command squad, didn't shoot anything and let him end the game with 1 unit available.
What I learned:
Dawn of war sucks for me, but using the Wolf Lord with a GH squad in a Rhino as putting them half way up the board really make the difference.
Using the inquisitor to sit with the Longfangs enabled me to premeasure to a unit before choosing to fire helped in all three games.
My Wolf Scouts Did great with the WG and Powerfist. The Combi-Melta didn't do anything but the powerfist was huge.
The combination of a Power punch with the Thunderwolves, the two GH squads with heavy close combat potential, the drop pod with Combi-meltas, and Scouts, all supported with coverfire from the longfangs was a lethal combination.
What he should have done differently:
He should have put his low AP weapons such as plasma, melta, lascannons on the side with the thunderwolves and concentrated fire more on the longfangs instead. He was too spread out to concentrate fire on two or three units. I only moved the Thunderwolves and Wolf Lord in Rhino towards his line, out gunning him from a far. This shouldn't happen with Guard.
Game 2:
Capture and Control/Pitched Battle with 1 objective in the middle.
I couldn't find a picture of John's Chaos Sister's. He had:
Chaos Sorcere with Lash in Terminator Armor
Slannesh Daemon Prince with Lash
4 termintors with 1 reaper autocannon
2 x 6 Slannesh Chaos Sisters with Meltagun and powerweapon in Rhino
2 x 7 Slannesh Chaos Sisters with Flamer and powerweapon in Rhino
3 x Vindicators
I was deathly affraid of this list with the lash and vindicators. I won the roll to go first and took the opportunity. I deployed with my TWolves at the 12" line to move and hopefully assault the first or second turn. I actually put them out as bait for him to deploy to close to my wolves for a lash. I was planning on running them back a bit out of range of his lash or at least to get my runic weapon 4+ save against lash. I put a longfang unit on each corner of the board to get side shots at the vindicators wherever he placed them. I spread out my rune priest and GH pack in the middle, my Wolf Lord and GH on the Right, and my Razorback, and Storm troopers with Inquisitor also on the left. I was betting he would deploy on the right blocking half of my army from line of sight for a turn. I purposefully put my Wolf Lord on the right because they could take the most damage and put out the most pain of the GH units. He ended up deploying everything on the left side right up to the 12" line, putting all 3 vindicators in the woods. He lined up all his rhino's in a line except for 1 in the back. He put his terminators behind his rhino's I began to lick my fangs as my missles had clear shots to pop alot of his rhino's turn 1. BUT!!! HE STOLE THE INIATIVE AND I ALMOST CRAPPED MY PANTS RIGHT THERE!
Turn 1:
My worst nightmare came true when he flew his daemon prince and lashed my wolfs 7" towards his side. The THunderwolves weren't close enough for the vindicators, so his Sorcerer lashed them again and fortunately only moved them 6" more. He couldn't bunch them up as his range was only 24" and he had to get as many as possible. His 1 vindicator got imobilyzed moving through the woods! (Thank Russ) He moved his Rhino's forward 12" and popped smoke. He shot his vindicator and hit two wolves but only wounded 1. I elected to roll my 3+ invol on my Storm Shield TW making it on a 4. His imobilyzed Vind Shot and missed badly. He assualted my TW with my Lord not being able to make it into combat and did 1 wound to my 0. He made all his invol saves and armor saves. I LOST COMBAT BY ONE AND FAILED MY LEADERSHIP. Fortuantely I ran 14" where he couldn't consolidate towards me. So I felt good my 450 point unit didn't get run off the table. My turn 1 I dropped in front of 1 vindicator, and shot 3 combi meltas and blew the gun off the far left vindicator. My wolves moved forward to assualt the Daemon Prince. My Longfangs blew up 1 rhino, blew the gun off the far right vindicator. I moved my runepriest in the rhino to get a good Jaws line and the earth swalled two terminators including the one with the reaper autocanon!!!!!! In the assualt phase I lost in combat again to the Daemon Prince but stayed. I did 1 wound to him and he did 2 to my Thunderwolves.
His turn 2. He moved toward me with the other Rhino's, shot melta's out the rhino's with no luck. He killed the wolfguard pack and tried to shoot the drop pod with zero results. He moved the terminators towards the Thunderwolves but decided to shoot the longfangs instead. He killed 1 missle launcher. His Daemon Prince died in close combat.
My Turn 2. I moved my wolf lord pack 12" around the center piece of terrain and my longfangs blew up his vindicator on the right that was trying to block me. My thunderwolves assaulted the sorcerer and terminators and wiped them to the man. I blew up anther rhino and shot some chaos marines on foot.
His Turn 3. He moved his other Rhino and blew up my Rhino with a melta. I lost 4 Grey Hunters in the explosion! Really? He tried to shoot my Thunerwolves through my drop pod with his imobilyzed drop pod. I was really thinking of calling the TO to disagree when he just rolled to would before I could finish what I was saying. He rolled 3 1's. That's what he gets. There was no way his vindicator could have seen my Thunderwolves that were lower than the drop pod that was on a 3" wooded hill. But anyways. He moved his other Rhino towards my longfangs and shot them killing 1. He moved his Chaos sisters into the woods to hide from the THunderwolves.
My Turn 3. The beginning of the end for John and his ladies. My wolf scouts came in behind his vindicator and blew off the gun with a melta and combi-melta but forgot to assualt. I assaulted his sisters with the Thundewolves and killed them to the woman. My longfangs wrecked the Rhino that popped my WLord's Ride. The Wolf Lord and WG with Thunderhammer, and melta gun assualted the unit of 8 killing 4 of his sisters and he killed my WG and GH. He lost combat but stayed in combat. My other GH squad assaulted and killed his other Sister squad. I shot 4 missles, 2 melta guns, 2 lighting shots, a psycannon at his last rhino but couldn't pop it.
His turn 4. He got out of his last Rhino and assaulted my Longfangs who only lost 1 and killed 1 tying combat. My Wolf Lord killed the remaining 4 Sisters. His Vindicator Tank Shocked my Thunderwolves who moved out of the way.
My turn 4: My thunderwolf lord left the unit and charged into the last Sisters squad killing all but 2 marines, He failed his leadership and I failed to catch him. He killed all the Longfangs but the Pack Leader. I assualted the both vindicators destroying the imobilyzed one and doing nothing to the tank shocking vindicator. I blew up the other Rhino and ended my turn.
His 5: He ran and shot at my Pack Leader without any results. He forgot to move his vindicator.
My turn 5: I did nothing leaving his Last 2 models running and a vindicator on the board.
What I learned.
Vindicators are bad against me, but the double longfang missle launchers and scouts can counter balance them.
Ensure I put my Rune Priest close to my wolves against any potential lash powers. Even if I am going first.
What he did wrong:
He should have put his vindicators closer together.
he should have deployed on the right side of the board making my army 1/2 way useless for 1 turn.
He should have charged the Terminators and Chaos Lord into combat with my Thunderwolves instead of shooting at my longfangs.
His Rhino's were also too close together as he came close together making it easier to assault him which is what I wanted to do anyways.
After game 2 I am tied for 1st place with almost 3400 victory points. I feel bad for damaging both players that way but at least I didn't kill everything. :)
Monday, November 8, 2010
Sunday, November 7, 2010
HIve Fleet Nov 6th Tournament. How did the wolves do?
The Wolves did Great! I ended up with a first place win in our tournament with 28 players!! It was a hard day of fighting as my hybrid Thunderwolf/Rhino Rush/Longfang list did very well. I could have tabled all 4 opponents but chose not to out of being a good sport.
My list was:
Thunderwolf Lord with Runic Armor 2+/3+, Wolf Claw, Storm Shield
Wolf Lord with Frost blade, pistol, and belt of Russ 3+/4+
Rune Priest with Living Lightning and Jaws of the World Wolf
Elite Inquisitor with Psycannon, Close Combat Weapon, and Targeter
3 Thunderwolfs with 1 Storm Shield, 1 Thunderhammer, and 1 Pistol and CCW
5 Wolf Guard with a Drop Pod
1 Combi-melta and Thunderhammer (Split into Grey Hunters with Wolf Lord)
1 Combi-melta and Powerfist (Split into Wolf Scouts)
1 Combi-melta and Stormbolter (Dropped in Pod on 3 games)
2 Combi-melta's (Dropped in Pod on 3 games)
5 Wolf Scouts with Melta Gun
6 Grey Hunters in Rhino with Melta Gun and 1 Power weapon
6 Grey Hunters in Rhino with Melta Gun and 1 Power weapon
5 Grey Hunters in Razorback with Flamer
5 Inquisitorial Stormtroopers with 2 Melta Guns (Loaded into Longfangs Rhino)
5 Longfangs with 4 Missle Launchers
5 Longfangs with 4 Missle Launchers and RHino
I combined the hard hitting Thunderwolf Calvary with Lord and the 2 Semi-hard hitting Grey Hunter Squads with my other wolf lord, wolf guard and the Rune Priest to form a 1-2-3 punch. Having 2 melta shots from each Grey Hunter Squad, and the Storm Troopers to take Melta pot shots while hiding behind the rest of the army to pop vehicles and the Longfangs throwing missles over everyone's heads, it was very succesful. I really felt the list was an overall great list in my hands.
I played foot guard, Chaos Space Marines with Lash and 3 Vindicators (I was Scared to death here), All Eldar Skimmer list (Also Scared here), and Orks with 3 Battle Wagons in the final game.
Fortunately I rolled to go first in every game and took the opportunity I will write up a report later of which armies I played.
I am very proud of the Wolf Lords. The Wolf Lord on the Thunderwolf wins my MVP award.
Saturday, October 23, 2010
Lafayette 1500 Point Tournament Win!!
The Saturday portion of the tournament is complete and I pulled out a victory in the three round tournament with 103 out of 114 possible points. The ship has been righted, the wrong has been corrected. I am satisfied with the results obviously and feel fulfilled within my soul. The closure from the last tournament is complete. Ok, now to the good stuff.
With all the hype and models dieing around me I forgot to take any pictures. Ugghh!!! Sorry, I will do better next time.
My list was:
Wolf Lord (On foot, yes on foot not on a TW) With Frost blade and belt of russ.
Rune Priest with Jaws and Living Lightning.
2 Grey Hunter pack with Meltagun in Rhino
1 Grey Hunter pack with Metlagun in Drop Pod
1 Grey Hunter pack with Flamer in Razorback
1 5 Inquisitorial Stormtrooper with 2x Melta guns
1 5 Inquisitorial Stormtrooper with 2x Plasma guns
1 Wolf Guard unit with
1 Pfist and Combi melta
1 Wolf Claw and Combi melta
1 Power Weapon and Bolt Pistol
1 Combi melta and CCW
1 Terminator with Cyclone Missle Launcher
1 Rhino
1 Long fang pack with 3 Missles and 2 Plasma Cannons
1 Rhino
1 Predator-Autocannon and Heavy Bolters
1 Scout Squad with Meltagun
First Game:
I played a Newer Space Marine Player that had a Master of the Forge and 2 units of scouts with 5 shooty terminators, and Crusader, 3 tac squads, 1 assault squad, and 2 dreadnoughts.
I didn't table him but left him with 2 terminators on the last 2 turns so not to be a d#$%.
I received max battle points.
Second Game:
I played a Guard player that probably had the best list at the tournament. He had, 2seperate Lemun Russ Battle Tanks (Wasted points on pask, lascannon hull mounts, and Heavy bolter side sponsons), 1 Open Topped Medusa, 3 Chimera's with 2 Vet squad in 1 and Storm troopers in another, a scout sentinel with Missle Launcher(?), a Platoon Command Squad with Astropath, Officer, etc, 2 platoons with lascannons, a heavy mortar team, and a heavy lascannon team.
He went first and killed 5 longfangs, and that is it on his first turn of shooting. I drop podded in and killed his medusa as well as rhino rushed him. His turn two wasn't much better with failing to penetrate rhino hulls on 4 lascannon hits and rolling 4 1's. He did pop a transport but that is all. On my turn 2 I blew a Chimera, made 2 units run off the table, assaulted his Lemun Russ with Pask and blew it up (With 8 krak grenades), killed his ratlings to the man, blew off all the weapons and imobilized his double heavy flamer Chimera. He conceeded before the assault phase was complete.
I believe he wasn't used to his guard and his very, very, very poor rolling didn't help. I ended with max points on this mission.
Third Game:
I was paired up against Scott! Man I was nervous on this one as he has had my number in the last 5 matches we have played. The Mission was picking up gems on the table and keeping them with infantry size models. He let me go first, which was probably his first and only error. I was able to deploy and take the vital 3 gems in the middle of the board and run away from his terminators with TH/SS before he could crush me. I also had 6 troop choices with 44 infantry size models to his 35. We fought each other hard, but Scott not getting his Landraider Crusader with Vulkan on turn 3 caused a big dent in his plan. I ended up with max points on this mission as well.
Overall I had a great day, and as I continue to improve on my painting it is really helping me in the last few tournaments. Thanks to Scott for giving me tips and showing me a few things. Thanks to Keith for letting me playtest the new direction am going with my Space Wolves.
Thanks to Carlos for a good tournament.
I hope to see you all on November 6th.
Friday, October 22, 2010
Hive Fleet Indy's November 6th Year End Tournament at Games 2D4!!!!!!
So here it is! The last tournament from Hive Fleet Indy for the year. Will Footdar go 3-0? Will the Daemons take over the top spot? Scott is out of the running since he is the TO. Who is gonna take the gold? Sign up and find out November the 6th. The official sign up sheet will be in the store. You can also email or call me to get your name on the list. 317-752-4920 or aaronaleong@yahoo.com. Spots are filling up fast!
Hive Fleet Indy Year-End Tournament
Nov. 6th @ Games2Die4
11:30am- 7pm (Arrive early, at the latest by 11am)
1,750 pts w/normal force organization
This will be a WIN or LOSE format. There will be no soft scores, but there will be separate prizes for army appearance and a sportsmanship award. Army appearance will be a player’s choice award and sportsmanship will be a combination of player input and TO judgment. ALL armies must be based and have at least 3 colors of paint on them; any army that does not meet this requirement will suffer a 250 victory point reduction per game. This is to promote the hobby aspect of our game and I don’t want it to make someone “lose” because of it. Entry fee is $10 and we will have GW prize support as well.
Missions:
These will be from the rulebook with a few minor modifications.
Seize Ground + Dawn of War.
Find the center point and place an objective, then find the center of each table quarter and place another in each for a total of five objectives. Secondary objective is table quarters. In the event of a draw you will use VP’s as the tie-breaker.
Capture&Control + Pitched Battle
Place objectives as normal, then place an objective in the center point of the table. Secondary objective is table quarters. In the event of a draw you will use VP’s as the tie-breaker.
Annihilation + Spearhead
There will be 9” from center point for deployment and place an objective at the center point of the table. If both players have equal KP’s at the end of the game then you will count how many UNITS each player has within 12” of the objective. Secondary objective is table quarters.
We will be using all current FAQ’s and the rulebook for play and judging. Start time is 11:30 am and there will be 3 rounds @ 2 hour time limits with 2-15 minute breaks and ½ hour for lunch.
Prizes= 1st-90, 2nd-50, 3rd-40, 4th-30, 5th-20 there will also be $25 for army appearance and sportsmanship as well as a $10 prize to be awarded by the TO. The prize payout is based upon a full field of 20 and will scale down per attendance.
Scott
Wednesday, October 20, 2010
Saltire Games Tournament-Quick write up
I went to the Saltire tournament with a "fun and fluffy" list. I wanted to play with mostly Thunderwolf Calvary. My list was:
TW Lord with Wolf Claw, Storm Shield, Runic Armor (2+)
TW Wolf Guard Battle Leader with Double Wolf Claws
Rune Priest with Storm Caller and Jaws
3 TW Calvary with 1 Thunder hammer, 1 W/SS and CCW, and 1 W/CCW and Bolt Pistol.
4 TW Calvary with 1 Thunder hammer and SS, 1 W/SS and CCW, 1 W/CCW and Bolt Pistol, and 1 with Bolter and CCW.
5 Man GH with Melta and WG with Combi Melta in Rhino
5 Man GH with Melta and WG with Combi Melta in Rhino
5 Man GH with Flamer on foot.
5 Man Scout squad with melta bombs and a melta gun.
5 Lonfangs with Missle Launchers
First Opponent:
Steve's Footdar, but being played by his Sweedish Friend.
The Mission was king of the hill for the middle ground. I gambled that he couldn't kill my TW's in 1 turn so put myself right up to the 12" line from the center. I fortunately seized the initiative and would get a test of that theory. Due to some really good rolls from him, bladestorm, doom, and guide, he killed my WG Battle Leader and 3 of the 4 Thunder wolves in the large group. Of course I totally failed my 4+ screw you against psychic powers 3 out of 4 times, but hey! The Thunderhammer TW lived and wiped out his wraithlord the next turn. My smaller unit of TW with the Lord moved in and wiped out pretty much half of his army. I used my Rhino's to tank shock one unit of dire avengers then watched them walk across the board. A unit of 5 GH shot and assualted another unit, beat them down in close combat and made them run off the board. Once I finally got to his army on turn well 2 and 3 it was pretty much over. I actually felt bad for him and didn't table the guy. Didn't feel great about beating the baby sweedish seal, but it was a win.
What I learned:
*Dire Avengers with blade storm ,guide, and doom are stupid! And effective.
*Wraith Lords don't like Crack Missles and Strength 10 Thunderhammers.
*Always bring a Rune Priest-He saved my Lord and my small Thunderwolf unit from getting guided by 10 fire dragons, allowing me to only loose 1 complete model. And he killed a farseer, and ... nevermind.
*Sweedish women are the hottest.
Where I screwed up:
*Always buy a wolfguard to go with the scouts. Hey 2 melta shots are better than 1. Even if you miss all 4 turns with them.
*When using 2 units of TW, ensure they have some sort of cover with low AP shots around.
2nd Opponent:
Scott Kennedy-Salamanders
The mission was 4 objectives. This will be short and sweet. I only had 3 troop choices, and so did he, but of course he can combat squad and well, I can't. I lost very badly because.....
5 TH/SS Terminators and Vulkan, made over 27 3+invol saves against my 9 Thunderwolves. Which is really statistically impossible. Yes his 200 + 195 point unit wiped up 75% of mine in 2 turns. Uhmmm.....Uhmmmm..... Where is my guard at?
Things I learned:
*Those types of saves aren't normal as you will see in the last battle against similar circumstances.
*Don't get pulled away or distracted by something that Thunderwolves don't need to worry about.
*Take more than 15 troop models in any game of 1000 of more.
Opponent 3
Pat-Bloodangels
Mission was annihilation with 3 paint pots as extra kill points on each side of the board.
Pat won and chose to go first. He had never played Thunderwolves so didn't know what to expect. I won this game because of deployement and the unknown for Pat. He had rough and dirty:
A Librarian attached to
4 TH/SS Terminators
3 or 4 LClaw Terminators
with a Sang Priest
(Nasty Unit)
1 Tac squad split.
2 Assault Squads. He combat squaded 1 unit. 1 with a Sang Priest.
1 Dreadnought with MM
1 MM bike.
I split my force in 2 with nothing in the middle of the board within my range of anything for him to shoot at. I reserved my unit of GH on foot and 1 Unit on a Rhino.
He moved forward and shot, and even moved his predator 12 to shoot into my longfangs but didn't do any wounds on turn 1. My unit of 4 TW and the Lord moved, ran 4, and assaulted thru 10 inches of difficult terrain to explode the predator. He was pretty shocked they could do that. My longfangs split fire and instantly killed his bike from across the board and immobilized his dreadnought and knocked off it multi-melta. I also tried to Jaws his terminators, but failed to do anything, I actually jumped my Rune Priest out of the RHino alone to get the line.
His turn he dropped 1 assault squad and shot everything including a melta gun at the Rune Priest only to roll a 1 and do no unsaved wounds. That was a 10 man assault squad with a melta gun.
On my turn the 2 units of Thunderwolf converged in the middle of the board to erase the entire unit of Blood Angels. I took more shots into the dreadnought and destroyed some paint pots.
His turn he didn't get his reserves and shot at a few things but did nothing. My turn I move towards his nasty squad but didn't get close enough to assault yet. I was waiting for the following turn. My scouts came in and assaulted his 5 man tac squad on the left flank with the WG Battle Leader killing the 5 men with ease. His next turn he just waited for me to come get him. I finally moved in with the WG Battle Leader moving on his own and the other 8 TH hitting the line hard. He had to make 9 invol saves just against the Lord and WG Battle Leader at Init 5. He made 8 of nine. That is with 3 or 4 lightinig claws also. All the other attacks did very few wound and we fought again in his turn. I killed the Sangpriest on the first turn so he lost his feel no pain. I finally killed him off on my turn and the unit of 4 tac marines which I multi assaulted ran. He ended up killing my 2 man TW unit and 0 of my 4 man TW unit. I finally destroyed the dreadnought from afar, and on the following turn he dropped his last assault squad who almost scattered off the table and killed 1 scout in shooting. I moved my WG BL and 4 TW to him and crushed him to the man. I finished off the last remaining models and paint pots on turn 5. Pretty brutal battle for him, but if I wouldn't have gotten all the kill points I wouldn't have been in the running for 2nd place.
What I learned:
*TW in 4's are much better than 3's.
*TW need more fire support from more longfangs, or units to pull shots away from them. Like Drop podding in GH or WG.
*I love my Thunderwolves.
Turns out I would have had 2nd place if not for Justin and Scott tieing the last game. In fact at first, Scott was declared the winner, but then Justin noticed they miscounted the killpoints and it ended up a tie. But, they tied, and I got pushed to 3rd. I had more kill points than Justin and I believe the same or one away below Scott.
Good tournament. I like Steve's banter at the locals. It was a fun day. I was a little down at the results of the 3++ Terminators, but overall had a great time. Hopefully we can help get that 40K crown going a little there!!
Thanks Steve
Thursday, October 14, 2010
Competitive or Fun List for Saltire Games Tourney?
I am going to a tournament at Saltire Games on Sunday and cannot decide what Space Wolves list to play. I really want to play my fun themed list but should probably play my list I am playing next weekend in Lafayette to get in some practice time. My Fun list is centered around the amazing Thunderwolf models. They are incredible and look amazing. I am now up to 8 completed with only 2 more to finish my collection of 10 I want.
I will not give out the exact list but it revolves around Canis and some Fenrisian Wolves. Oh how I wish they were scoring!!!!
The second revolves around the familiar Razorback Spam that Space Wolf and Blood Angel players are using now. I have never copied a list off the internet, and never will, but having a lot of AV11 is a competitive list right now.
What determines what kind of list you bring to different tournaments? We have talked on the Back40 Blog about tournaments. I normally always try to be competitive to the max, but would like to try and bring a fun themed list from time to time.
What list would you bring if you were me?
Monday, October 4, 2010
Tournament October 17th at Saltire Games
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