Wednesday, August 4, 2010

Hive Fleet Indy Tournament Scenarios 8-7-2010

Round 1: “Assassination Annihilation”

Mission: Modified Annihilation-6 kill points

Deployment: Modified Dawn of War

Turns: 6

Mission Special Rules:
*Infiltrate, Reserves, Deep Strike, etc.
*You may attempt to seize the initiative.
*Wiping out your opponent will count as an automatic Win. (Unless your opponent has assassinated all 6 of his targets of opportunity, which would be a draw).
*Any kill points not on the board due to being in reserves or leaving the table for any reason at the end of the game count as destroyed.

Your enemy is attempting to annihilate targets of opportunity. You must decide before you start the game which 5 target units will count as kill points. (Transports do not count as part of the unit for this mission unless chosen as one of the targets.

Roll off for first turn and deployment zone as normal. Prior to deployment, the first player will choose 5 of his units as Assassination Targets, which will be the only units that provide Kill Points during the game. One unit must be chosen from each Force Organization slot: 1 each of HQ, Troop, Elite, Heavy Support, and Fast Attack. If your army does not contain one of the possible selections, you may pick a second target from one of the other Force Organization slots, but no more than two may come from a single slot (unless is it entirely necessary). Dedicated Transports may be selected, counting as the Force Organization slot they were purchased for. Your opponent will then pick a unit from your list to be the sixth and final Assassination Target.

After both players have completed this process, Deployment will continue as normal for Dawn of War (1 HQ, 2 Troops) with the following exception: No more than three of of your six Assassination Targets may be placed into Reserve. This means that at least three of your Assassination Targets must either be deployed or performing the Turn 1 walk-on. Daemon armies will split their Assassination Targets equally for the purposes of Daemonic Assault, with three Targets in each group.

The player with the most Kill Points at the end of the game wins, with the same amount of Kill Points being a Draw.

NOTE: Players must take into consideration the final makeup of units that are able to make changes during deployment. Some examples: Wolf Guard, Combat Squads, Infantry Platoons merged, Hive Tyrant with Tyrant Guard, etc. In these cases common sense must be applied. TO will make final ruling for all situations.

Player 1 Name:________________________ Player 2 Name:_______________________________

Circle 1 Only Win Draw Loss Circle 1 Only Win Draw Loss

TO Initial:_________


Round 2: “Offense, Defense or No Fence”

Mission: Modified Capture and Control

Deployment: Short table sides pitched battle up to 24” from the short table edge

Turns: 6

Mission Special Rules:
*Infiltrate, Reserves, Deep Strike, etc.
*You may attempt to seize the initiative.
*Wiping out your opponent will count as an automatic victory.



You must decide if you are going to play defense, offense, or No fence. The objective placed anywhere in your deployment zone is worth 1 victory point for you and 2 for your opponent. The objective that is placed directly in the middle of the board is worth 3 victory points for either players. The objective placed anywhere in your enemies deployment zone is worth 2 victory points for you and 1 for your opponent.

Roll for 1st turn and table edge as normal except winner will decide whether to take which short table edge they choose , deploying their objective, and first turn, or defer to opponent. First player must place their objective anywhere in their deployment zone on a bottom level followed by the 2nd player then placing their objective anywhere in their deployment zone on a bottom level. There is then a third objective placed evenly in the center of the board vertically and horizontally. Player going first may then deploy up to 24” from the short table edge. (Which will leave a 24” no man’s land in-between the 2 deployment zones as normal).{Outflanking units come on as normal but come on from the long table edges}

The player with the most objectives wins. You must be within 3” from an objective with a scoring unit without an enemy unit within 3” of the objective to claim an objective as a victory point. Any enemy model that is within 3” can contest an objective.




Player 1 Name:________________________ Player 2 Name:_______________________________

Circle 1 Only Win Draw Loss Circle 1 Only Win Draw Loss

TO Initial:_________




Round 3:“Give them nothing, but take from them, everything!!” Leonidas

Mission: Modified Seize Ground-4 Objectives plus 1

Deployment: Pitched Battle-Normal long table edges
Turns: 6

Mission Special Rules:
*Infiltrate, Reserves, Deep Strike, etc.
*You may attempt to seize the initiative.
*Wiping out your opponent will count as an automatic Win.

Your enemy is attempting to seize vital objectives and steal your highest value unit on the board.

Roll for placing objectives first as normal. Place objectives one at a time rotating from 1st player to 2nd player following the rules in the Wh40K rule book. (More than 12” from any table edge and each other). The most expensive unit in point cost in each army automatically becomes the 6th objective. If 2 units are the same point cost, the owning player may choose. To claim this objective your opponent must destroy or kill the unit and have a scoring unit within 3” to claim as an objective as normal. This objective may be contested as normal as well. (Obviously you would not remove the vehicle, monstrous creature, or 1 model from the unit from the board as an objective marker is needed)

Roll for 1st turn and table edge as normal with winner choosing to take first turn or defer to opponent. Player going first then deploys as normal. Playing going 2nd then deploys as normal.



The player with the most objectives wins. The same number of objectives counts as a draw.





Player 1 Name:________________________ Player 2 Name:_______________________________

Circle 1 Only Win Draw Loss Circle 1 Only Win Draw Loss

TO Initial:_________

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