Saturday, October 23, 2010

Lafayette 1500 Point Tournament Win!!

The Saturday portion of the tournament is complete and I pulled out a victory in the three round tournament with 103 out of 114 possible points. The ship has been righted, the wrong has been corrected. I am satisfied with the results obviously and feel fulfilled within my soul. The closure from the last tournament is complete. Ok, now to the good stuff.

With all the hype and models dieing around me I forgot to take any pictures. Ugghh!!! Sorry, I will do better next time.

My list was:

Wolf Lord (On foot, yes on foot not on a TW) With Frost blade and belt of russ.
Rune Priest with Jaws and Living Lightning.
2 Grey Hunter pack with Meltagun in Rhino
1 Grey Hunter pack with Metlagun in Drop Pod
1 Grey Hunter pack with Flamer in Razorback
1 5 Inquisitorial Stormtrooper with 2x Melta guns
1 5 Inquisitorial Stormtrooper with 2x Plasma guns
1 Wolf Guard unit with
1 Pfist and Combi melta
1 Wolf Claw and Combi melta
1 Power Weapon and Bolt Pistol
1 Combi melta and CCW
1 Terminator with Cyclone Missle Launcher
1 Rhino
1 Long fang pack with 3 Missles and 2 Plasma Cannons
1 Rhino
1 Predator-Autocannon and Heavy Bolters
1 Scout Squad with Meltagun

First Game:

I played a Newer Space Marine Player that had a Master of the Forge and 2 units of scouts with 5 shooty terminators, and Crusader, 3 tac squads, 1 assault squad, and 2 dreadnoughts.

I didn't table him but left him with 2 terminators on the last 2 turns so not to be a d#$%.

I received max battle points.

Second Game:

I played a Guard player that probably had the best list at the tournament. He had, 2seperate Lemun Russ Battle Tanks (Wasted points on pask, lascannon hull mounts, and Heavy bolter side sponsons), 1 Open Topped Medusa, 3 Chimera's with 2 Vet squad in 1 and Storm troopers in another, a scout sentinel with Missle Launcher(?), a Platoon Command Squad with Astropath, Officer, etc, 2 platoons with lascannons, a heavy mortar team, and a heavy lascannon team.

He went first and killed 5 longfangs, and that is it on his first turn of shooting. I drop podded in and killed his medusa as well as rhino rushed him. His turn two wasn't much better with failing to penetrate rhino hulls on 4 lascannon hits and rolling 4 1's. He did pop a transport but that is all. On my turn 2 I blew a Chimera, made 2 units run off the table, assaulted his Lemun Russ with Pask and blew it up (With 8 krak grenades), killed his ratlings to the man, blew off all the weapons and imobilized his double heavy flamer Chimera. He conceeded before the assault phase was complete.

I believe he wasn't used to his guard and his very, very, very poor rolling didn't help. I ended with max points on this mission.

Third Game:
I was paired up against Scott! Man I was nervous on this one as he has had my number in the last 5 matches we have played. The Mission was picking up gems on the table and keeping them with infantry size models. He let me go first, which was probably his first and only error. I was able to deploy and take the vital 3 gems in the middle of the board and run away from his terminators with TH/SS before he could crush me. I also had 6 troop choices with 44 infantry size models to his 35. We fought each other hard, but Scott not getting his Landraider Crusader with Vulkan on turn 3 caused a big dent in his plan. I ended up with max points on this mission as well.

Overall I had a great day, and as I continue to improve on my painting it is really helping me in the last few tournaments. Thanks to Scott for giving me tips and showing me a few things. Thanks to Keith for letting me playtest the new direction am going with my Space Wolves.

Thanks to Carlos for a good tournament.

I hope to see you all on November 6th.

Friday, October 22, 2010

Hive Fleet Indy's November 6th Year End Tournament at Games 2D4!!!!!!

So here it is! The last tournament from Hive Fleet Indy for the year. Will Footdar go 3-0? Will the Daemons take over the top spot? Scott is out of the running since he is the TO. Who is gonna take the gold? Sign up and find out November the 6th. The official sign up sheet will be in the store. You can also email or call me to get your name on the list. 317-752-4920 or Spots are filling up fast!

Hive Fleet Indy Year-End Tournament
Nov. 6th @ Games2Die4
11:30am- 7pm (Arrive early, at the latest by 11am)
1,750 pts w/normal force organization

This will be a WIN or LOSE format. There will be no soft scores, but there will be separate prizes for army appearance and a sportsmanship award. Army appearance will be a player’s choice award and sportsmanship will be a combination of player input and TO judgment. ALL armies must be based and have at least 3 colors of paint on them; any army that does not meet this requirement will suffer a 250 victory point reduction per game. This is to promote the hobby aspect of our game and I don’t want it to make someone “lose” because of it. Entry fee is $10 and we will have GW prize support as well.

These will be from the rulebook with a few minor modifications.

Seize Ground + Dawn of War.
Find the center point and place an objective, then find the center of each table quarter and place another in each for a total of five objectives. Secondary objective is table quarters. In the event of a draw you will use VP’s as the tie-breaker.

Capture&Control + Pitched Battle
Place objectives as normal, then place an objective in the center point of the table. Secondary objective is table quarters. In the event of a draw you will use VP’s as the tie-breaker.

Annihilation + Spearhead
There will be 9” from center point for deployment and place an objective at the center point of the table. If both players have equal KP’s at the end of the game then you will count how many UNITS each player has within 12” of the objective. Secondary objective is table quarters.

We will be using all current FAQ’s and the rulebook for play and judging. Start time is 11:30 am and there will be 3 rounds @ 2 hour time limits with 2-15 minute breaks and ½ hour for lunch.

Prizes= 1st-90, 2nd-50, 3rd-40, 4th-30, 5th-20 there will also be $25 for army appearance and sportsmanship as well as a $10 prize to be awarded by the TO. The prize payout is based upon a full field of 20 and will scale down per attendance.


Wednesday, October 20, 2010

Saltire Games Tournament-Quick write up

I went to the Saltire tournament with a "fun and fluffy" list. I wanted to play with mostly Thunderwolf Calvary. My list was:

TW Lord with Wolf Claw, Storm Shield, Runic Armor (2+)
TW Wolf Guard Battle Leader with Double Wolf Claws
Rune Priest with Storm Caller and Jaws

3 TW Calvary with 1 Thunder hammer, 1 W/SS and CCW, and 1 W/CCW and Bolt Pistol.
4 TW Calvary with 1 Thunder hammer and SS, 1 W/SS and CCW, 1 W/CCW and Bolt Pistol, and 1 with Bolter and CCW.

5 Man GH with Melta and WG with Combi Melta in Rhino

5 Man GH with Melta and WG with Combi Melta in Rhino

5 Man GH with Flamer on foot.

5 Man Scout squad with melta bombs and a melta gun.

5 Lonfangs with Missle Launchers

First Opponent:

Steve's Footdar, but being played by his Sweedish Friend.
The Mission was king of the hill for the middle ground. I gambled that he couldn't kill my TW's in 1 turn so put myself right up to the 12" line from the center. I fortunately seized the initiative and would get a test of that theory. Due to some really good rolls from him, bladestorm, doom, and guide, he killed my WG Battle Leader and 3 of the 4 Thunder wolves in the large group. Of course I totally failed my 4+ screw you against psychic powers 3 out of 4 times, but hey! The Thunderhammer TW lived and wiped out his wraithlord the next turn. My smaller unit of TW with the Lord moved in and wiped out pretty much half of his army. I used my Rhino's to tank shock one unit of dire avengers then watched them walk across the board. A unit of 5 GH shot and assualted another unit, beat them down in close combat and made them run off the board. Once I finally got to his army on turn well 2 and 3 it was pretty much over. I actually felt bad for him and didn't table the guy. Didn't feel great about beating the baby sweedish seal, but it was a win.

What I learned:
*Dire Avengers with blade storm ,guide, and doom are stupid! And effective.
*Wraith Lords don't like Crack Missles and Strength 10 Thunderhammers.
*Always bring a Rune Priest-He saved my Lord and my small Thunderwolf unit from getting guided by 10 fire dragons, allowing me to only loose 1 complete model. And he killed a farseer, and ... nevermind.
*Sweedish women are the hottest.

Where I screwed up:
*Always buy a wolfguard to go with the scouts. Hey 2 melta shots are better than 1. Even if you miss all 4 turns with them.
*When using 2 units of TW, ensure they have some sort of cover with low AP shots around.

2nd Opponent:
Scott Kennedy-Salamanders

The mission was 4 objectives. This will be short and sweet. I only had 3 troop choices, and so did he, but of course he can combat squad and well, I can't. I lost very badly because.....

5 TH/SS Terminators and Vulkan, made over 27 3+invol saves against my 9 Thunderwolves. Which is really statistically impossible. Yes his 200 + 195 point unit wiped up 75% of mine in 2 turns. Uhmmm.....Uhmmmm..... Where is my guard at?

Things I learned:
*Those types of saves aren't normal as you will see in the last battle against similar circumstances.
*Don't get pulled away or distracted by something that Thunderwolves don't need to worry about.
*Take more than 15 troop models in any game of 1000 of more.

Opponent 3

Mission was annihilation with 3 paint pots as extra kill points on each side of the board.

Pat won and chose to go first. He had never played Thunderwolves so didn't know what to expect. I won this game because of deployement and the unknown for Pat. He had rough and dirty:

A Librarian attached to
4 TH/SS Terminators
3 or 4 LClaw Terminators
with a Sang Priest
(Nasty Unit)

1 Tac squad split.
2 Assault Squads. He combat squaded 1 unit. 1 with a Sang Priest.
1 Dreadnought with MM
1 MM bike.

I split my force in 2 with nothing in the middle of the board within my range of anything for him to shoot at. I reserved my unit of GH on foot and 1 Unit on a Rhino.

He moved forward and shot, and even moved his predator 12 to shoot into my longfangs but didn't do any wounds on turn 1. My unit of 4 TW and the Lord moved, ran 4, and assaulted thru 10 inches of difficult terrain to explode the predator. He was pretty shocked they could do that. My longfangs split fire and instantly killed his bike from across the board and immobilized his dreadnought and knocked off it multi-melta. I also tried to Jaws his terminators, but failed to do anything, I actually jumped my Rune Priest out of the RHino alone to get the line.

His turn he dropped 1 assault squad and shot everything including a melta gun at the Rune Priest only to roll a 1 and do no unsaved wounds. That was a 10 man assault squad with a melta gun.

On my turn the 2 units of Thunderwolf converged in the middle of the board to erase the entire unit of Blood Angels. I took more shots into the dreadnought and destroyed some paint pots.

His turn he didn't get his reserves and shot at a few things but did nothing. My turn I move towards his nasty squad but didn't get close enough to assault yet. I was waiting for the following turn. My scouts came in and assaulted his 5 man tac squad on the left flank with the WG Battle Leader killing the 5 men with ease. His next turn he just waited for me to come get him. I finally moved in with the WG Battle Leader moving on his own and the other 8 TH hitting the line hard. He had to make 9 invol saves just against the Lord and WG Battle Leader at Init 5. He made 8 of nine. That is with 3 or 4 lightinig claws also. All the other attacks did very few wound and we fought again in his turn. I killed the Sangpriest on the first turn so he lost his feel no pain. I finally killed him off on my turn and the unit of 4 tac marines which I multi assaulted ran. He ended up killing my 2 man TW unit and 0 of my 4 man TW unit. I finally destroyed the dreadnought from afar, and on the following turn he dropped his last assault squad who almost scattered off the table and killed 1 scout in shooting. I moved my WG BL and 4 TW to him and crushed him to the man. I finished off the last remaining models and paint pots on turn 5. Pretty brutal battle for him, but if I wouldn't have gotten all the kill points I wouldn't have been in the running for 2nd place.

What I learned:
*TW in 4's are much better than 3's.
*TW need more fire support from more longfangs, or units to pull shots away from them. Like Drop podding in GH or WG.
*I love my Thunderwolves.

Turns out I would have had 2nd place if not for Justin and Scott tieing the last game. In fact at first, Scott was declared the winner, but then Justin noticed they miscounted the killpoints and it ended up a tie. But, they tied, and I got pushed to 3rd. I had more kill points than Justin and I believe the same or one away below Scott.

Good tournament. I like Steve's banter at the locals. It was a fun day. I was a little down at the results of the 3++ Terminators, but overall had a great time. Hopefully we can help get that 40K crown going a little there!!

Thanks Steve

Thursday, October 14, 2010

Competitive or Fun List for Saltire Games Tourney?

I am going to a tournament at Saltire Games on Sunday and cannot decide what Space Wolves list to play. I really want to play my fun themed list but should probably play my list I am playing next weekend in Lafayette to get in some practice time. My Fun list is centered around the amazing Thunderwolf models. They are incredible and look amazing. I am now up to 8 completed with only 2 more to finish my collection of 10 I want.

I will not give out the exact list but it revolves around Canis and some Fenrisian Wolves. Oh how I wish they were scoring!!!!

The second revolves around the familiar Razorback Spam that Space Wolf and Blood Angel players are using now. I have never copied a list off the internet, and never will, but having a lot of AV11 is a competitive list right now.

What determines what kind of list you bring to different tournaments? We have talked on the Back40 Blog about tournaments. I normally always try to be competitive to the max, but would like to try and bring a fun themed list from time to time.

What list would you bring if you were me?

Monday, October 4, 2010

Tournament October 17th at Saltire Games

Saltire Games

11723 Pendleton Pike
Indianapolis, Indiana

Phone: 317-823-1645

1500 point tournament at Saltire Games!! Steve Finally is going to run an event!!!!

Check this link for more information. If I can bribe my wife I will definitely be there!!!!